[变形打击垫乐器]Riot Audio Digital Analog Clouds [KONTAKT](2.45Gb)

P2P | 25 October 2024 | 2.45 GB

DIGITAL ANALOG CLOUDS 是一种变形打击垫乐器,基于通过混合数字/模拟装置处理的声音,包括一系列模块化效果。

我们广受赞誉的 CLOUDS 引擎可在不同的样品源和样品组之间产生有机移动。它包含两层 A 和 B,每层又包含一个基础子层和一个目标子层,即总共四层。

变形:此部分控制引擎的变形参数。该引擎配置为随时间推移从图层 A 和图层 B 的基本子图层调制到其目标子图层。

量:这控制了基础图层变形为目标图层的程度。这可以分别控制 A 和 B。

速度:控制从基础图层到目标图层的变形速度。低设置等于 ~300 毫秒的速度,而较高的设置会导致大约 9 秒的变形速度。

八度位数:每一层(A、B)都包含三个八度音阶,每个八度音阶都在自己的 Kontakt 组中,并且具有细微的个体差异,例如不同的录音片段、音高变化等。此部分允许对每个八度组进行音量控制。选择一个组,只获得简单、细腻的声音,或者将它们全部拨入以获得完整的、类似风琴的多八度音阶扩展。

X 淡化:此推子允许您在主图层 A 和 B 之间过渡。我们建议将其自动化或通过 MIDI CC(调制轮等)进行控制,因为这可以在播放过程中为您提供最大的表现力。
效果部分包含用于 Distortion、BP (Bandpass) Filter、Delay 和 Reverb 的控件。

Distortion 切换按钮:打开和关闭 Tape distortion/saturation(磁带失真/饱和)。

失真:调节饱和度/失真量。在控件的高端,您会听到磁带压缩开始 – 这可以防止电平完全不成比例。

BP 滤波器频率(uency):控制带通滤波器的中心。我们选择了相当宽的 BP 滤波器,具有平滑的曲线,以获得自然、温暖的声音。不过,您可以使用它来扫描频谱,直至非常窄的高频段。

延迟:控制延迟返回量。

时间:控制延迟间隔的时间。延迟是速度同步的,以 8 分音符/四分音符作为基本单位。可能的范围是 1/8 到 12/8。

混响:控制混响返回量。混响是一个建模的 Lexicon 480 数字混响单元,具有较长的霍尔设置(9.0 秒)。

长度:控制混响的大小 – 早期反射 (ER) 和后期反射 (LR) 都使用此控件进行调整。<!–spoiler_text_end–><!–/dle_spoiler–>
Low, Mid 和 High: 控制参数均衡器的低、中和高频段的增益。EQ 具有宽 Q,可实现音乐、柔和的衰减或增强效果。<!–spoiler_text_end–><!-

制作
DIGITAL ANALOG CLOUDS 的源声音是使用最先进的混合数字/模拟信号链制作的,包括舷外设备,例如

– 制造噪音共享系统加
– Telharmonic
– MI Plaits & Warps
– Intellijel Rainmaker
– Arp Odyssey

以及开箱即用的声音设计工具,包括 Reaktor、Serum、Sugar Bites Aparillo。

特征

Airy Factory
+ 无调性进化
+ Diamond Flux
+ 玻璃塔
+ 和谐泛音
+ 抖动哔哔
声 + 怀旧迷雾
+ 风琴故障
+ 冰箱
+ 恍惚的句子 – 每个乐器有 12 层声音:A/B 层每个子层有两个子层和 3 个八度音程扩展
– 每个乐器 6 个预设 = 总共
60 个声音预设 – Lexicon 混响建模
– 基于 Riot Audio 专有的 CLOUDS 引擎,使用 Kontakts AET 过滤器变形功能
– 采样内容的总大小:2.64 GB

需要完整版的 NI Kontakt v5.8.1 或更高版本!

DIGITAL ANALOG CLOUDS is a morphing pad instrument based on sounds processed through a hybrid digital/analog rig including a range of modular effects.

Our acclaimed CLOUDS engine generates organic movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

MORPHING: This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.

Amount: This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.

Speed: Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.

OCTAVES: Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.

X-FADE: This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (modwheel etc) as this gives you maximum expressivity during playing.
The effects section contains controls for Distortion, BP (Bandpass) Filter, Delay and Reverb.

Distortion toggle button: Turns Tape distortion/saturation on and off.

Distortion: Regulates the amount of saturation/distortion. At the higher end of the control you will hear tape compression kicking in – this stops the levels going all out of proportion.

BP Filter Freq(uency): Controls the centre of the Bandpass filter. We’ve opted for a fairly wide BP filter with smooth curves for a natural, warm sound. Nevertheless, you can use it to sweep through the frequency spectrum up to a very narrow high band.

Delay: Controls the amount of delay return.

Time: Controls the time of the delay intervals. The delay is tempo-synced, with 8ths/quavers as the base unit. The possible range is from 1/8th to 12/8ths.

Reverb: Controls the amount of reverb return. The reverb is a modelled Lexicon 480 digital reverb unit with a long hall setting (9.0s).

Length: Controls the size of the reverb – both early reflections (ER) and late reflections (LR) are adjusted with this control.<!–spoiler_text_end–><!–/dle_spoiler–>
Low, Mid and High: Controls gain of low, mid and high bands of a parametric EQ. The EQs have wide Qs for a musical, soft attenuation or enhancement effect.<!–spoiler_text_end–><!-

PRODUCTION
The source sounds for DIGITAL ANALOG CLOUDS were produced using a state of the art hybrid digital/analog signal chain, including outboard gear such as

– Make Noise Shared System Plus
– Telharmonic
– MI Plaits & Warps
– Intellijel Rainmaker
– Arp Odyssey

and in-the-box sound design tools including Reaktor, Serum, Sugar Bites Aparillo.

FEATURES

Airy Factory
+ Atonal Evolution
+ Diamond Flux
+ Glass Tower
+ Harmonious Overtones
+ Jitter Bleeps
+ Nostalgic Mist
+ Organ Failure
+ Refrigerator
+ Tranced Sentence- 12 layers of sound in each instrument: A/B layers with two sublayers each and a 3 octave spread
– 6 presets per instrument = 60 sound presets in total
– Lexicon Reverb Modelling
– Based on Riot Audio’s proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities
– Total size of sampled content: 2.64 GB

Requires the FULL version of NI Kontakt v5.8.1 or above!

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