TEAM HCiSO | 16 December 2024 | 96.78 MB
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重温 90 年代视频游戏时代的混响。无数传奇 SNES、N64 和 PSX 游戏的标志性混响。一键式、游戏精确预设,以及可定制的极客模式。立即将任何声音传送到您最喜欢的经典游戏世界中。为低保真作品、EDM、digifu 或任何需要复古感的东西添加独特的风味。
复古美好,DSP 完美。
超级任天堂娱乐系统 (SNES)、任天堂 64 (N64) 和原始索尼 PlayStation (PSX) 是一些有史以来最受欢迎的视频游戏配乐的发源地。他们的程序员必须使用巧妙的技巧和策略在非常有限的硬件上创建丰富的混响,使用特殊的算法、过滤器和延迟,旨在尽可能少地占用 CPU。
✓超级任天堂。
SNES的经典延迟。从数十种预设中进行选择,这些预设可为您带来一些最具标志性的 SNES 系列游戏的声音,如 Mario、Mega Man X、Donkey Kong Country 和 Final Fantasy。通过时间、反馈和通道控制调节您想要的强度。为了获得更大的控制权,进入 SNES Geek 模式并使用滑块控制 FIR 设置,这一元素定义了许多标志性 SNES 配乐和歌曲的声音。
✓ PlayStation 。
来自 PSX 的九种经典混响,每种都有自己独特的特点:房间、小型工作室、中型工作室、大型工作室、大厅、空间回声、回声、延迟和半回声。使用大小、反馈、阻尼和宽度控制使混响在您的混音中恰到好处。
✓ Nintendo 64。
任天堂的 64 位强大机器本身并没有混响。相反,它提供了开发人员用来创建自己的混响的构建块。
为此,我们提供了三种模式。模式 1 是一种延迟线混响,被许多第一方 EAD 游戏使用,例如《时之笛》、《超级马里奥 64》和《马里奥赛车 64》等。模式 2 利用梳状滤波器重现 100 多款经典游戏的混响,包括《马里奥派对 3》、《任天堂明星大乱斗》、《大金刚 64》、《班卓熊大冒险》和《星之卡比 64:水晶碎片》。第三种模式是 GameVerb 独有的,它串联运行两种经典模式。使用时间、反馈、阻尼和梳状输出控件调整预设或创建自己的声音。您还可以进入 N64 极客模式并编辑梳状滤波器参数直至最后一个细节。
→ 全局功能:
• 5 种立体声模式:立体声、单声道左声道、单声道右声道、单声道总和、中声道
• 全局(插件级)预设
• A/B 插件状态和一键切换
• 全局旁路
• 带有可选反向链接控制和锁定的干湿旋钮(防止干/湿随预设而改变)
• 预处理和后处理 LP 滤波器
• 采样率降低:11k、22k、32k、44.1k,均带有可选的抗锯齿
• SNES 风格比特率降低(BRR),具有 5 种模式和自适应模式
• 输出修剪
控制台预设
• 9 个标准 PSX(基于 Schroeder 算法)预设
• 69 个模式 1(基于延迟)N64 预设,带有来自经典游戏的设置
• 107 个模式 2(基于梳状)N64 预设,带有来自经典游戏的设置
• 668 个 SNES 预设主要来自经典游戏,以及几十个“实用”FIR 滤波器(低通、带通、搁架等)
Lo-fi 雕刻控制。
扩展的全局功能让您可以快速轻松地进一步深入了解复古、怀旧的声音。
通过降低采样率或使用比特率降低滤波器的五种模式之一,为您的声音带来更多灰尘和沙砾。 BRR 滤波器最初仅在 SNES 上可用,但我们将它们全局化,以便您也能与 PSX 和 N64 混响一起使用。
使用单独的(但也可链接的)干湿控制来控制声音受影响的程度,并使用前低通滤波器和后低通滤波器对其进行着色。
用爱创造。
GameVerb 背后的团队从小在这三个游戏机上玩游戏。我们是否需要包括这些出色系统的每个不起眼的怪癖和参数?不。但我们还是这么做了。
支持的操作系统:
• OS X 10.12 或更高版本
• Apple Silicon 或 Intel Core 处理器
Relive the reverb of the 90s video game generation. The signature reverbs of countless legendary SNES, N64, and PSX games. One-click, game-accurate presets, plus hardcore customizable Geek Modes. Instantly transport any sounds right into the universes of your favorite classic games. Add unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.
Retro Goodness, DSP Perfection.
The Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time. Their programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.
✓ Super Nintendo.
The classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy. Dial in the intensity you want with the time, feedback, and channel controls. For even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.
✓ PlayStation.
Nine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo. Use the size, feedback, damping, and width controls to have the reverb sit just right in your mix.
✓ Nintendo 64.
Nintendo’s 64-bit powerhouse didn’t have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.
To this end, we’ve included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.
Tweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail.
→ Global Features:
• 5 stereo modes: Stereo, Mono Left, Mono Right, Mono Sum, Mid
• Global (plugin-level) presets
• A/B plugin states and one-button switching
• Global bypass
• Dry & Wet knobs with optional inverse link control and lock (preventing Dry/Wet from changing with presets)
• Pre-processing and post-processing LP filters
• Sample rate reduction: 11k, 22k, 32k, 44.1k, all with optional anti-aliasing
• SNES-style bit rate reduction (BRR) with 5 modes plus Adaptive mode
• Output trim
Presets by Console
• 9 standard PSX (Schroeder algorithm-based) presets
• 69 Mode 1 (delay-based) N64 presets with settings from classic games
• 107 Mode 2 (comb-based) N64 presets with settings from classic games
• 668 SNES presets primarily from classic games, along with several dozen ‘utility’ FIR filters (lowpass, bandpass, shelving, etc.)
Lo-fi Sculpting Control.
Expanded global capabilities let you quickly and easily dive further into a vintage, retro sound.
Bring more dust and grit to your sound by lowering the sample rate or using one of the five modes of the Bit Rate Reduction filter. The BRR filters were originally found only on the SNES, but we made them global for you to use with the PSX and N64 reverbs as well.
Control how much of the sound gets affected with separate (but also linkable) dry and wet controls and color it with pre- and post- low pass filters.
Created With Love.
The team behind GameVerb grew up playing games on these three consoles. Did we need to include every obscure quirk and parameter of these wonderful systems? No. But we did it anyway.
Supported Operation System:
• OS X 10.12 or later
• Apple Silicon or Intel Core processor
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