BUBBiX | 16 January 2025 | 36 MB
安装方法:直接安装,免激活版本。
有些任务是单个 reverb 无法处理的。除非它是 Biverb。Biverb 是一款尖端的双混响插件,旨在提升您的混音并为您的音景带来深度。Biverb 将两个独立的混响单元打包到一个插件中,提供无与伦比的灵活性和创意控制,使其成为任何制作人或声音设计师的终极工具。
两个混响单元
Biverb 拥有两个独立的混响单元,每个单元都提供了一系列精心制作的算法,包括 Spring、Room、Plate、Chamber、Hall 和 Shimmer。这允许您对不同的混响纹理进行混合和分层,以实现复杂且不断发展的音景。
四种拆分
方式Biverb 背后的独特之处在于它们拆分信号的方式,然后可以单独或以不同的组合处理。信号根据分频器分配到两个混响单元,分频器可以设置为 Frequency、Volume、Stereo 或 Mid/Side。这使你可以精确控制混响如何与混音的不同元素交互。
Mid/Side
Mid/Side 处理只是处理立体声音频文件的一种不同方法,通常用于 EQ 和 Compressor。您不是处理左侧和右侧,而是将信号分成中心(中间)和右侧和左侧(侧面)。这样,您就可以专注于混音或音频文件的不同部分,并将不同的处理应用于不同的区域。几乎不可能找到可以做到这一点的混响。
左/右
左/右更传统地将信号分成左通道和右通道,因此您可以将一种类型的混响应用于左通道,将一种类型的混响应用于右侧通道。此模式是在混音的外边缘获得极端效果或仅在侧声道内产生柔和混响的好方法。
Quiet/Loud
Biverb 还可以以一定的响度(由 Crossover 拨盘设置)分割音频,以便混响处理器可以处理音频中较安静或较响亮的部分。与之前的模式一样,它们完全独立地执行此操作,因此您可以在执行静音时在响亮的部分上具有不同的混响。同样,这是任何混响插件的独特功能。
Low/High
Low/High 是另一个强大的选项。在这里,Biverb 允许您处理围绕 Crossover 拨盘设置的可调频率设置的不同频率范围。同样,将不同的混响应用于您的低频,将不同的混响应用于您的高频,以实现完全灵活的混响处理!
调制
每个混响都有自己的 Modulation 部分,可以使声音更加悦耳。有时,两个混响之间的差异是分散性的细微变化,有时你可能想要没有调制的中音和有效果的侧面。想象一个可以做到这一点的混响。
Dual Ducking
两个混响也有其独立的 ducker。闪避功能旨在帮助干净的信号通过,而不会失去冲击和攻击。使用时,每当新的干信号进入插件输入时,它会自动降低湿信号电平。
There are tasks a single reverb cannot handle. Unless it is Biverb. Biverb is a cutting-edge dual reverb plugin designed to elevate your mixes and bring depth to your soundscapes. With two independent reverb units packed into one plugin, Biverb offers unparalleled flexibility and creative control, making it the ultimate tool for any producer or sound designer.
Two Reverb Units
Biverb boasts two independent reverb units, each offering a wide range of meticulously crafted algorithms, including Spring, Room, Plate, Chamber, Hall, and Shimmer. This allows you to blend and layer different reverb textures to achieve complex and evolving soundscapes.
Four Ways to Split
The unique power behind Biverb is in the way they split the signals, which can then be processed separately or in different combinations. The signal is distributed to the two reverb units based on a crossover, which can be set to Frequency, Volume, Stereo, or Mid/Side. This gives you precise control over how the reverb interacts with different elements of your mix.
Mid/Side
Mid/Side processing is simply a different way to process a stereo audio file and is commonly used in EQs and compressors. Instead of processing the left and right, you split the signal into the centre (mid) and the right and left (sides). That way, you can focus on different parts of your mix or audio file and apply different processes to different areas. It’s almost impossible to find a reverb that can do it.
Left/Right
Left/Right splits the signal more traditionally into left and right channels, so you can apply one type of reverb to the left channel and one to the right. This mode is a great way to get extreme effects at the outer edges of your mix or just gentle reverbs working within your side channels.
Quiet/Loud
Biverb can also split the audio at a certain loudness (set by the Crossover dial) so the reverb processors work on both quieter or louder parts of your audio. Like the previous modes, they do this completely independently, so you can have different reverb on the loud parts as you do the quiet. Again, this is a unique feature for any reverb plugin.
Low/High
Low/High is another powerful option. Here, Biverb allows you to process different frequency ranges set around an adjustable frequency set by the Crossover dial. Again, apply different reverbs to your low frequencies and different ones to your high for totally flexible reverb processing!
Modulation
Each reverb also has its own Modulation section, which can make the sound even more enjoyable. Sometimes, the difference between the two reverbs is a subtle change in dispersion, another time you may want the mids without modulation and sides with an effect. Imagine a reverb which can do that.
Dual Ducking
Both reverbs also have their independent duckers. The Ducking function is designed to help the clean signal push through and not lose punch and attack. When used, it automatically lowers the wet signal level whenever a new dry signal comes to the plugin input.
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