[4套宝藏音源 全家桶 ]Slate and Ash Spectres/Choreographs/Landforms/Cycles [KONTAKT](93Gb)

Slate + Ash 是近年来最令人振奋的音效设计工作室之一,提供各种用于创建声音纹理和音色的工具。他们与一些世界顶级电影作曲家合作的背景,结合其现代化的创意声音处理方法,提供适合各种音频制作用途的乐器。

详细介绍 Slate and Ash Spectres Slate and Ash Choreographs Slate and Ash Landforms Slate and Ash Cycles



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Slate and Ash Spectres KONTAKT – 11,84 GB

召唤听觉幻觉
SPECTRES 深入探索了激进扩展技巧的难以捉摸的领域。声音幻觉和光谱幻象在实验性录音和拼贴循环的隐藏细微差别中显露出来,揭示了一个令人难忘的噪音和色彩的光谱。
由实验作曲家和表演者 Lea Bertucci 策划,SPECTRES 包括由纽约一些顶级实验乐器演奏家表演的大量独奏扩展技巧。
除了来自十五位演奏家的 650 多个核心短语外,它还提供了我们全新的 COLLAGE 引擎中特别设计的声音纹理、氛围和音调,超过 500 种——这是一个尖端的样本循环环境,允许对源样本进行全面探索和再创造。

前卫音乐的领军人物
SPECTRES 故意远离古典规范,倾向于一些杰出音乐家的独特和鲜明的声音。
包括获奖的长笛演奏家和音乐先锋 Claire Chase、竖琴演奏家和 Björk 合作者 Zeena Parkins,以及著名的打击乐手 Sarah Hennies 的表演,SPECTRES 为实验音乐找到了新的角度。

全光谱色彩
录音由邪典工程师 Randall Dunn 捕捉——他以与 Tim Hecker、Sunn O))) 和已故的 Jóhann Jóhannsson 等人的合作而闻名——在他的布鲁克林录音圣地 Circular Ruin Studio。
十三种乐器跨越了有调性、无调性和非音高声音的广阔领域。从低音单簧管的 50 Hz 次谐波到它的阀门的点击和吱吱声,每一个“不完美”的细微差别都通过精确的麦克风定位得到强调,成为其自身独特的声音材料。

进入新浪潮
SPECTRES 捆绑了超过 500 个由 SLATE + ASH 团队精心制作的声音设计预设。
借鉴了 A24 和 Neon 等独立工作室引领的实验性电影配乐的新浪潮,他们提供了广泛的实验性声音——音垫、氛围、节奏、音调、脉冲、手势——每一个都使用 COLLAGE 引擎的超级可控界面扭曲和重新编程到以前未探索的领域。

共振翻译
除了原始录音外,还有三个额外的再放大通道:一个巨大的共鸣谷物筒仓、一堵失真放大器墙和一对老式 Roland 弹簧混响。
每个都在材料中揭示了新的音调特征——创造了一个巨大的空间和色彩调色板。这些被安置在我们多维混音器中,这个光谱景观可以自由探索,以设想新视角或不断变化的音色。

通过拼贴创作
SPECTRES 存在于我们全新的 COLLAGE 引擎中——一个充满活力的声音探索游乐场,充满了重叠的循环和对比片段。
受到具体音乐的胶带拼接技术的启发,COLLAGE 引擎重新组装并放大样本片段,构建重叠的序列和颗粒微观蒙太奇,超越了线性时间。一切都输入到一个复杂的混音器和效果环境中,几乎所有参数都具有类似模块的自动化。

666 × 发音
35 次中音萨克斯管
70 次次中音萨克斯管
59 次大提琴
32 次单簧管
42 次低音单簧管
32 次低音提琴
60 次长笛
52 次竖琴
94 次打击乐
47 次长号
33 次小号
58 次大号
52 次小提琴

519 × 预设
44 次抽象
31 次动画
70 次氛围
52 次形态
25 次手势
28 次动作
71 次音垫
35 次模式
55 次幽灵
74 次纹理
34 次音调
需要 Native Instruments Kontakt Player 或 Kontakt FULL v7.7.0 或更高版本!

CONJURE AURAL ILLUSIONS
SPECTRES delves into the elusive realm of radical extended techniques. Sonic illusions and spectral apparitions reveal themselves in the hidden nuances of experimental recordings and collaged loops, unveiling a haunting spectrum of noise and colour.
Curated by experimental composer and performer Lea Bertucci, SPECTRES comprises a large catalogue of solo extended techniques performed by a selection of New York’s premiere experimental instrumentalists.
Alongside over 650 core phrases from fifteen players, it delivers more than 500 specially sound-designed textures, atmospheres, and tones created in our brand new COLLAGE engine — a cutting-edge sample looping environment that allows for full exploration and reinvention of the source samples.

LEADING VOICES OF THE AVANT-GARDE
SPECTRES intentionally steps away from classical norms and leans into the unique and distinctive voices of a number of luminary musicians.
Featuring performances from the likes of award-winning flautist and musical pioneer Claire Chase, harpist and Björk collaborator Zeena Parkins, and renowned percussionist Sarah Hennies, SPECTRES finds fresh angles for experimental music.

IN FULL SPECTRAL COLOUR
Recordings were captured by cult engineer Randall Dunn — renowned for his work with the likes of Tim Hecker, Sunn O))), and the late Jóhann Jóhannsson — at his Brooklyn-based temple of recording Circular Ruin Studio.
Across the thirteen instruments are an expanse of tonal, atonal, and non-pitched sounds. From the 50 Hz subharmonic of a contrabass clarinet to the clicks and creaks of a its valves, every “imperfect” nuance is emphasised through precision microphone placement, becoming idiosyncratic sonic material in its own right.
ENTER THE NEW WAVE
SPECTRES comes bundled with a wealth of over 500 sound-designed presets expertly crafted by the SLATE + ASH team.
Drawing influence from the new wave of experimental film scoring spearheaded by independent studios such as A24 and Neon, they provide an enormous range of experimental sounds — pads, atmospheres, rhythms, tones, pulses, gestures — each warped and reprogrammed using the COLLAGE engine’s ultra-controllable interface into before-uncharted territories.
RESONANT TRANSLATIONS
Alongside the original recordings are three additional re-amplified channels: a huge resonant grain silo, a wall of distorted amplifiers, and a stereo pair of vintage Roland spring reverbs.
Each reveals new tonal character in the material — creating a huge palette of space and colour. Housed in our multi-dimensional mixer, this spectral landscape can be freely explored to envision new perspectives or ever-shifting timbres.

CREATING THROUGH COLLAGE
SPECTRES lives in our brand new COLLAGE engine — a dynamic playground for sonic exploration, full of overlapping loops and contrasting fragments.
Inspired by the tape-splicing techniques of musique concrete, the COLLAGE engine reassembles and magnifies fragments of samples, building overlapping sequences and granular micro-montages that transcend linear time. Everything feeds into a sophisticated mixer and effect environment, with modular-like automation of almost every parameter.

666 × ARTICULATIONS
35 alto saxophone
70 baritone saxophone
59 cello
32 clarinet
42 contrabass clarinet
32 contrabass
60 flute
52 harp
94 percussion
47 trombone
33 trumpet
58 tuba
52 violin

519 × PRESETS
44 abstract
31 animations
70 atmospheres
52 forms
25 gestures
28 movements
71 pads
35 patterns
55 spectres
74 textures
34 tones
Requires Native Instruments Kontakt Player or Kontakt FULL v7.7.0 or higher!

Slate and Ash Choreographs KONTAKT-DECiBEL| Samples » Kontakt | 20.42GB

CHOREOGRAPHS是一个可延展的、开放的信号、脉冲和模式互联系统,它探索了通过运动序列设计声音的原理。这是一幅永恒的动画地图,动态形式在空间、形状和时间中跳舞。
创作模式
随着150多个可单独调节的控制器分散在整个信号路径上,CHOREOGRAPHS在其跳动的心脏处有运动。三个基于采样的振荡器馈入独特音乐设备的精致架构,以形成一个声音设计环境,该环境从复音合成器开始,但扩展到鼓机、拖放采样器或颗粒处理器。通过从包括复杂LFO、MIDI CC、波动随机信号和高度通用的步进调制器在内的多种调制器中进行选择,几乎可以在任何地方注入运动。
时间和空间中的物体
与舞蹈编排一样,合成系统是运动的地图,是运动部件的蓝图。CHOREOGRAPHS是对这一想法的探索;一种运动找到自己声音表达的乐器。当编舞师绘制出要表演的动作时,CHOREOGRAPHS为表演设定了参数。这是构图和表演的结合:一半是自发的,一半是设计的。

波浪的集合
CHOREOGRAPHS由大量专业采样的模拟、数字和模块化合成器、鼓机、声学仪器和噪声源组成。超过400个样本源涵盖了从珍贵的模拟经典的温暖到模块化振荡器的拨弦和爆发的一切;物理模拟材料的钟形闪烁,与声音样本的连奏器式混合。其中还包括一组独特的噪音层——噼里啪啦的静电、嗡嗡作响的放大器、乱摸的布、刮破的膜、远处的鸟鸣——这些层结合在一起,将普通的合成音分解成半消失的、布满灰尘的纹理。
声波星座
CHOREOGRAPHS预设库包含650多个补丁,每个补丁都可以在引擎中分离。从翻腾、纠结的琶音到混响中滴落的沉重无人机;将低沉低音的回旋曲与尖锐敲击的交叉节奏相结合;用充满动感重复的圆形脉冲,做出令人毛骨悚然的电影手势;以及不受传统四杆格架束缚的、随意扭动和转动的多角节奏。
调和几何
CHOREOGRAPHS的核心是复杂调节音高的能力。与模块化合成一样,声音的音调可以与包络线的触发分离。这彻底开启了一种全新的谐波排序方法——音高持续且即时更新,允许复杂的序列、LFO驱动的旋律和独特的碎片化多节奏。所有的东西都被送入量化器,智能地将音调拉成一条直线,将混乱变成和谐。
时间上的圆圈
CHOREOGRAPHS中的欧几里德序列发生器基于几何分割和数学对称产生抽象序列。四条旋转的环形触发器相互作用,以独特的引力雕刻出重叠的多重节奏。每一条车道都位于自己的轨道上,创造出不断演变的和声进行、相位对位和有角度的撞击结构。
策划+创建
CHOREOGRAPHS既是采样器,也是合成器。只需将样本放入三个语音插槽中的任何一个,即可将样本加载到引擎中。一旦加载,无数的声音整形参数可以将它们切割成形状。除了从头开始,将自定义样本拖到600多个预设补丁中的任何一个补丁中都是一种即时的方式,可以从中获得新奇的东西。自定义脉冲响应也可以通过将它们拖到卷积效果槽中加载,从而允许无限的空间。
技术细节
+Kontakt或Kontakt 6.7.1或更高版本
+英特尔Mac(i5或更高版本):macOS 10.15、11或12(最新更新);Apple Silicon Mac:macOS 11或12(最新更新);Windows 10或11、Intel Core i5或同等CPU
+22GB下载
+8387个样本
+661个发动机预设补丁
+427个样本源
+122个选定的发动机状态

A malleable, open system of interconnecting signals, pulses, and patterns, CHOREOGRAPHS explores the principle of designing sound through sequences of movement. It is a map of perpetual animation, where dynamic forms dance in space, shape, and time.
PATTERNS OF CREATION
With over 150 individually modulatable controls scattered throughout its signal path, CHOREOGRAPHS has movement at its beating heart. Three sample-based oscillators feed into a refined architecture of unique musical devices to form a sound design environment that begins as a polyphonic synthesiser, but augments into a drum machine, drag-and-drop sampler, or granular processor. Movement is injected almost anywhere by selecting from a broad range of modulators including complex LFOs, MIDI CC, fluctuating random signals, and highly versatile step-modulators.

BODIES IN TIME AND SPACE
Like a choreography, a synthesis system is a map of motion, a blueprint of moving parts. CHOREOGRAPHS is an exploration of this idea; an instrument where movement finds its own sonic expression. As the choreographer plots out the movements to be performed, CHOREOGRAPHS sets the parameters for the performance to emerge. It is the meeting of the composition and the performance: half-spontaneous, half-designed.
AN ASSEMBLY OF WAVES
CHOREOGRAPHS is comprised of a large collection of expertly sampled analogue, digital, and modular synthesisers, drum machines, acoustic instruments, and noise sources. Over 400 sample sources cover everything from the warmth of prized analogue classics to the plucks and bursts of modular oscillators; the bell-like twinkles of physically modelled materials to the rompler-like blend of acoustic samples. Included also is a bank of characteristic noise layers – crackling static, buzzing amplifiers, fumbled cloth, scraped membranes, distant bird calls – that layer together to break down generic synth sounds into half-erased, dusty textures.

SONIC CONSTELLATIONS
The CHOREOGRAPHS preset library contains over 650 patches, each of which can be picked apart within the engine. Anything from churning, tangled arpeggios to heavy drones dripping in reverb; buckling swirls of deep bass to cross stitched rhythms of sharp percussion; beastly, cinematic gestures to circular pulses full of kinetic repetition; and angular polyrhythms that twist and turn at will, untethered from the traditional four-bar grid.

HARMONIC GEOMETRY
Central to CHOREOGRAPHS is the ability to complexly modulate pitch. As in modular synthesis, the pitch of a voice can be detached from the triggering of its envelope. This blows wide open a whole new methodology of harmonic sequencing – pitches are continuously and instantaneously updated, allowing for intricately plotted sequences, LFO driven melodies, and uniquely fragmented polyrhythms. Everything feeds into a scale quantiser, intelligently pulling pitches into line, turning chaos into harmony.

CIRCLES IN TIME
The Euclidean sequencer in CHOREOGRAPHS spawns abstract sequences based on geometric divisions and mathematical symmetry. Four lanes of rotating circular triggers play against each other, carving out overlapping polyrhythms with a unique gravitational pull. Each lane sits in its own orbit, creating evolving harmonic progressions, phasing counterpoints, and angular percussive structures.

CURATE + CREATE
CHOREOGRAPHS is as much a sampler as it is a synthesiser. Samples are loaded into the engine by simply dropping them into any of the three voice slots. Once loaded, a myriad of voice shaping parameters can chop them into shape. As well as starting from scratch, dragging a custom sample into any of the 600+ preset patches is an instantaneous way to get something novel out of it. Custom impulse responses can also be loaded by dragging them onto the convolution effect slot, allowing for an infinity of spaces.
TECHNICAL DETAILS
+ Kontakt or Kontakt 6.7.1 or higher

+ Intel Macs (i5 or higher): macOS 10.15, 11 or 12 (latest update); Apple Silicon Macs: macOS 11 or 12 (latest update); Windows 10 or 11, Intel Core i5 or equivalent CPU

+ 22GB download

+ 8,387 samples

+ 661 engine preset patches

+ 427 sample sources

+ 122 curated engine states

Slate and Ash – Landforms for Kontakt|Samples » Kontakt | 65.2 GB

LANDFORMS 转变管弦乐视角 Landforms 提供了一种大胆的新方法来处理管弦乐样本。部分采样器,部分合成器,它采用受自然运动和形状启发的纹理录音,并在多维声音设计环境中重新构想它们。

一种新的管弦乐方法
Landforms 不仅仅是一个管弦乐样本库。这是一个复杂的管弦乐声音设计环境。虽然传统的管弦乐库静态地再现了管弦乐队的传统声音,但 Landforms 包含工作管弦乐样本的独特可能性和特质。重点不仅在于美妙的声学纹理的表现。这是关于通过独特的处理层推动这些纹理,以创建不断变化的抽象声音拼贴画。它植根于管弦乐领域,但同时又让人感到陌生和独特。

源于自然
受自然世界的形式和纹理的影响,以特定的构图意图来策划和制作关节。有节奏地融合在一起的短语和不可预测地重叠的运动,以创造渐进的纹理演变,反映缓慢上升的潮汐强度,涟漪水的和谐折射。

核心库包含丰富多样的工厂内容集合,超过 200 个基本多采样关节分布在管弦乐队的各个家族中。弦乐被分解为贝斯、大提琴和小提琴的独立三重奏。木管乐部分由男中音萨克斯管、低音大管和低音单簧管的低音合奏组成;双簧管、单簧管和巴松管的高级合奏;和长笛三重奏。黄铜由一个低音长号部分和一个高音小号和flugelhorn 合奏组成。除此之外,还包括与小提琴独奏家和长笛演奏家的会话中的发音。

真实的表达,真实的情感
在 Real World Studios 的 Wood Room 丰富、温暖的声学环境中录制,每件乐器使用三名演奏者的合奏,Landforms 的录音都是关于强调焦点和细节,同时仍然保持合奏的魔力。

球员个人表演的亲密感是使用超聚焦现场麦克风捕捉到的,而遍布整个 Wood Room 的一系列麦克风捕捉到了其复杂的共鸣。这些可以组合以创建具有深色调范围的全频谱动态混音。

它不适合纯粹主义者。这不是关于无声的机器人表演。这是关于真实的录音和真实的表达。表演的原始和细节被有意捕捉,以保留乐器的真实特性和情感。

ETERNAL FORMATIONS
Landforms 包括 400 多个声音设计的预设补丁,每个补丁都可以在引擎内完全分离和调整。从失真的敲击脉冲到模糊的电声纹理。

扩展管弦乐地形
在管弦乐发音之上是 50 个经过处理的声源,每个声源由六个单独处理的层组成。这些都是通过将管弦乐录音通过 eurorack 模块、颗粒合成引擎、盒式录音机、踏板链和放大器来创建的。

不仅仅是示例播放
从核心管弦乐库中提取多重采样的发音,模糊其真实世界的起源,无法辨认。从创意模块、宏效果、混音工具、LFO、基于物理的调制和交互式表达控制的多样化组合中,创造出属于您的独特声音。

空间
使用空间混音器重新设计声音环境的形成。它采用直观和创造性的方法来混合麦克风位置,开启新的艺术可能性。将声源放置在虚拟二维声场中,将它们沉浸在混响空间中,通过参数调整来操纵它们,磨练它们以隔离个别玩家,飘回到录音空间的共振中,甚至让它们在整个空间中进行物理扫描带有 LFO 或用户定义的手势。

模块
自动生成复杂的、比例量化的和声,为表演添加新的旋律维度。音高变换和时间拉伸,就像声音在磁带机中运行一样;用琶音器雕刻出复杂的步进模式;或通过参数随机化添加复杂的变化。四个灵活的输入模块为改变补丁的交互性创造了无限的可能性。

效果
从 15 种独特编程的宏效果中挑选,将您的声音推向新的声音领域。抓住一个 XY 打击垫来快速优化声音,或者更深入地微调效果并引入调制。效果随机化重新调整整个设置并发现快乐的事故。


将两个独特的可编程层融合为一个可执行的音景。每一层都可以有自己的声源、自己的调音、自己的包络设置和自己的空间视角。表达式控件可用于在图层之间进行交互调制。

表达
可分配的表达控制开辟了设计和执行补丁的新方法。创建可控制的动态膨胀,在您的指尖起起伏伏,层之间自然的声音交叉淡入淡出,轻轻演变的滤波器扫描或 LFO 调制的节奏模式。

OUTPUT
输出效果是信号链的最后阶段。它们包括一个四频段均衡器、一个特色电子管压缩器、一个可调延迟、一个可在算法和卷积模式之间切换的混响,以及一个低保真磁带鸣笛器。

导入您自己的样本
只需将样本拖放到界面上即可将其加载到地形引擎中。您可以同时加载最多 12 个单独的样本——每层 6 个——或者您可以用自己的样本替换原生管弦乐补丁的单个元素。然后改变它们的音高,混合它们,将它们加入效果中,并使用声音设计引擎将它们转换成全新的东西。

技术细节
+ Kontakt 或 Kontakt Player 6.5.3 或更高版本
+ 68GB 样本(104GB 未压缩)
+ 12,898 个样本
+ 222 个核心多重采样关节
+ 177 个精心策划的关节组合
+ 421 个引擎预设补丁

LANDFORMS SHIFTING ORCHESTRAL PERSPECTIVES

Landforms offers a bold new approach to working with orchestral samples. Part sampler, part synthesiser, it takes textural recordings inspired by the movements and shapes of nature and reimagines them within a multidimensional sound design environment.

A NEW ORCHESTRAL APPROACH
Landforms is more than just an orchestral sample library. It’s a complex orchestral sound design environment. While conventional orchestral libraries statically reproduce the traditional sounds of the orchestra, Landforms embraces the unique possibilities and idiosyncrasies of working orchestral samples. The focus is not only on the performance of beautiful acoustic textures. It’s about pushing these textures through layers of unique processing to create constantly shifting, abstract collages of sound. It’s rooted in the orchestral domain, but feels simultaneously alien and unique.

EMERGING FROM NATURE
Influenced by the forms and textures of the natural world, articulations were curated and produced with specific compositional intentions. Phrases that fuse together rhythmically and movements that overlap unpredictably to create progressive textural evolutions, mirroring the slowly building intensity of rising tides, the harmonic refractions of rippling water.

The core library comes packed with a deeply versatile collection of factory content, with more than 200 base multisampled articulations split across the families of the orchestra. Strings are broken down into individual trios of bass, cello and violin. The woodwinds section consists of a low ensemble of baritone saxophone, contrabassoon and bass clarinet; a high ensemble of oboe, clarinet and bassoon; and a trio of flutes. Brass consists of a low trombone section and a high ensemble of trumpet and flugelhorn. As well as this, articulations taken from sessions with a solo violinist and flautist are included.

REAL EXPRESSION, REAL EMOTION
Recorded in the rich, warm acoustics of the Wood Room at Real World Studios and utilising ensembles of three players per instrument, the recordings of Landforms are all about emphasising focus and detail while still maintaining the magic of the ensemble.

The intimacies of players’ individual performances were captured using hyper-focussed spot mics, whilst a range of mics placed throughout the Wood Room captured its sophisticated resonances. These can be combined to create a full-spectrum dynamic mix with a deep tonal range.

It’s not for the purists. It’s not about noiseless, robotic performances. It’s about real recordings and real expression. The rawness and detail of performances were intentionally captured in order to retain the authentic character and emotion of the instruments.

ETERNAL FORMATIONS
Landforms includes over 400 sound designed preset patches, each of which can be entirely picked apart and adjusted within the engine. Anything from distorted percussive pulses to obscure electroacoustic textures.

EXPANDING ORCHESTRAL TERRAIN
On top of the orchestral articulations are 50 processed sound sources, each made up from six separately processed layers. These were all created by passing the orchestral recordings through eurorack modules, granular synthesis engines, cassette machines, pedal chains and amplifiers.

MORE THAN JUST SAMPLE PLAYBACK
Take a multi-sampled articulation from the core orchestral library and blur its real world origin beyond recognition. Pull from a diverse combination of creative modules, macro effects, mixing tools, LFOs, physics based modulation and interactive expression controls to create a sound that is uniquely yours.

SPATIAL
Redesign the formation of a sound environment with the spatial mixer. It takes an intuitive and creative approach to the mixing of microphone positions, unlocking new artistic possibilities. Place sound sources within a virtual two dimensional soundstage, immerse them in reverberant space, manipulate them with parameter adjustments, hone in on them to isolate individual players, drift back into the resonances of the recording space, or even send them physically sweeping throughout the space with LFOs or user-defined gestures.

MODULES
Auto-generate complex, scale quantised harmonies to add a new melodic dimension to a performance. Pitch-shift and time-stretch as if a sound is running through a tape machine; carve out intricate step patterns with the arpeggiator; or add complex variation with parameter randomisation. The four flexible input modules create limitless possibilities to transform the interactivity of patches.

EFFECTS
Pick from fifteen uniquely programmed macro effects to push your sound into new sonic territories. Grab an XY pad to quickly refine a sound, or go deeper to fine-tune effects and introduce modulation. Effect randomisation rejigs the entire setup and uncovers happy accidents.

LAYERS
Fuse two uniquely programmable layers into one performable soundscape. Each layer can have its own sound source, its own tuning, its own envelope settings, and its own spatial perspective. Expression controls can be used to interactively modulate between layers.

EXPRESSION
Assignable expression controls open up new ways to design and perform patches. Create controllable dynamic swells that ebb and flow at your fingertips, natural-sounding crossfades between layers, gently evolving filter sweeps, or LFO modulated rhythmic patterns.

OUTPUT
The output effects are the final stage in the signal chain. They include a four band EQ, a characterful tube compressor, an adjustable delay, a reverb switchable between algorithmic and convolution modes, as well as a low fidelity tape warbler.

IMPORT YOUR OWN SAMPLES
Simply drop a sample onto the interface to load it into the Landforms engine. You can load in up to twelve separate samples simultaneously — six for each layer — or you can swap out single elements of the native orchestral patches with your own samples. Then pitch-shift them, mix them, douse them in effects, and transform them using the sound design engine into something totally new.

TECHNICAL DETAILS
+ Kontakt or Kontakt Player 6.5.3 or higher
+ 68GB samples (104GB uncompressed)
+ 12,898 samples
+ 222 core multisampled articulations
+ 177 curated articulation combos
+ 421 engine preset patches

 

Slate and Ash Cycles v1.3.0 KONTAKT-DECiBEL|Samples » Kontakt | 2.64GB

ENDLESS ABSTRACT LOOPS CYCLES 是一种创新且强大的循环操作和粒度合成环境。通过各种独特的交互过程,将音频立即分离并重建为无数的拼贴循环、可执行的纹理、调制节奏、生成序列和可播放的打击垫。
用 LOOPS + GRAINS 重新想象声音
LOOPS 引擎是一个音频循环器、拼接器和合成器。音频使用交互式视觉时间线进行处理,该时间线将循环切成有节奏的片段并重新拼贴以创建新的不规则结构。播放参数有助于详细的循环操作,而参数调制和切片随机化可以创建进一步的节奏演变。

GRAINS 引擎在微观层面运行,将循环解构为微小的碎片,然后将它们重建为漫反射和无定形的纹理云。可变大小、形状、音高、音量、声像和方向的颗粒相互作用以创建大量生成音景和手势运动,物理模拟调制通过以循环模式设置参数动画来引入自然重复。

探索新的 SONIC WORLDS
CYCLES 包括超过 450 个循环源,分为六个不同的包,每个包都旨在激发音乐创作的新奇方向。Loops 可以直接使用,以产生和发展现有的想法,或者纯粹作为源材料在引擎内操纵进入全新的声音世界。

TRANSFORM LOOPS INSTANTLY
CYCLES 包括 100 个预设引擎状态,以帮助寻找灵感和帮助探索。每一个都将引擎转换为一组不同的参数、设置和调制,创建一个全新的声音世界,然后可以在其中执行循环或样本。这产生了一个巨大的调色板,包含数万个独特的处理循环和纹理,存在于从充满活力的脉冲和弹拨到丰富的电影氛围的任何地方。

庞大的独特声音库
除了源循环之外,还包括超过 150 个定制的打击垫、纹理和序列,每个都是通过采用单个源循环并在 CYCLES 引擎中对其进行变形来创建的。结果是一个巨大的独特音色和节奏库,充满了颗粒状的群、茂密的有机纹理和精确的周期性脉冲。Patch 可以交互式执行,调制轮移动可创建动态上升和不断发展的电影过渡。
技术细节
+ 189 个预设补丁
+ 100 个预设引擎状态
+ 494 个声音设计循环源
+ 压缩约 2.8GB 样本
+ 推荐使用最新且功能强大的 CPU
+ 在免费的 Kontakt 6.3.2 Player 或完整的 Kontakt 6.3.2 或更高版本中运行

Changelog v1.3.0 – 修复问题:
– 修复了循环阵列模式下的放大器包络攻击
– 修复了退出侧边栏时定序器冻结的问题

ENDLESS ABSTRACT LOOPS
CYCLES is an innovative and powerful loop manipulation and granular synthesis environment. Through a variety of idiosyncratic and interactive processes pull apart and reconstruct audio instantly into an endless myriad of collaged loops, performable textures, modulating rhythms, generative sequences and playable pads.
REIMAGINE SOUND WITH LOOPS + GRAINS
The LOOPS engine is an audio looper, splicer and synthesiser. Audio is manipulated using an interactive visual timeline that slices the loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation whilst parameter modulation and slice randomisation can create further rhythmic evolution.

The GRAINS engine operates at the micro level, deconstructing the loops into tiny fragments and then rebuilding them into diffuse and amorphous clouds of texture. Grains of variable size, shape, pitch, volume, pan and direction interact to create a multitude of generative soundscapes and gestural movements, with physically simulated modulation introducing natural repetition by animating parameters in cyclical patterns.

EXPLORE NEW SONIC WORLDS
CYCLES includes over 450 loop sources divided into six distinct packs, each designed to inspire new and idiosyncratic directions in music creation. Loops can be used straight out of the box in order to generate and develop existing ideas, or alternatively taken purely as source material to be manipulated within the engine into entirely new worlds of sound.

TRANSFORM LOOPS INSTANTLY
CYCLES includes 100 preset engine states to help find inspiration and aid exploration. Each of these transforms the engine into a different set of parameters, settings, and modulation, creating an entirely new world of sound in which a loop or sample is then performable. This produces a huge palette of tens of thousands of unique processed loops and textures, existing anywhere from energetic pulses and plucks to rich cinematic ambiences.

A VAST LIBRARY OF UNIQUE SOUNDS
As well as the source loops, over 150 bespoke pads, textures and sequences are included, each created by taking a single source loop and transfiguring it within the CYCLES engine. The result is a vast library of unique timbres and rhythms full of granularised swarms, lush organic textures and precise cyclical pulses. Patches can be performed interactively, with mod wheel movement creating dynamic rises and evolving cinematic transitions.
TECHNICAL DETAILS
+ 189 presets patches
+ 100 preset engine states
+ 494 sound designed loop sources
+ Approx 2.8GB samples compressed
+ Up to date and powerful CPU recommended
+ Runs in the free Kontakt 6.3.2 Player or full Kontakt 6.3.2 or higher

Changelog v1.3.0 – FIXED Issues:
– Fixed amp envelope attack on loop array mode
– Fixed sequencer freezing when exiting sidebar

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