Cycling ’74 Max 8.6.4 incl. RNBO macOS [HCiSO]| 15 July 2024 | 938.77 MB
安装方法:打开后直接拖入APP完成安装。
Max 是一种用于音乐、音频和多媒体的图形环境。二十多年来,演奏家、作曲家、艺术家、科学家、教师和学生一直在使用 Max,它可以让你的计算机实现反映你个人想法和梦想的功能。
对象
每个对象都能发挥作用。Max 的对象可以产生声波、表示硬件或提供交互界面。
跳线
跳线将一个对象连接到另一个对象。通过这种连接,对象可以与相连的对象共享输出。
控制
连接用户界面对象,如刻度盘和滑块,以提供控制值或显示结果。调制、映射和缩放数据,以获得恰到好处的结果。
即时创建围绕你的软件
– 拖入你自己的音频片段,然后开始处理它们并连接特效
– 用 MIDI 控制器映射你的修补程序,在工作的同时开始玩你的作品
扩展创意
Max Patch 从一张没有任何结构的空白画布开始。这样就能自然而然地构建和探索独特的创意,而在其他地方制作这些创意则过于复杂。无论你占用多少空间,Max 补丁程序都会自动扩展,以适应你的作品。
无限制地探索声音
– 设计一个带有任意数量振荡器和效果器的自定义合成器。
– 以各种方式处理采样,包括时间拉伸和音高移动。
– 使用 MC 对象来修补多声道音频,建立更多层次的声音。
用手势制作声音
在 Max 中,你可以从头开始制作经典的合成器,也可以随意拼凑不寻常的声音。试试下面的 XY 控制,听听你能用 Max 制作出哪些音效。
– 只需一个振荡器和一个滤波器,你就能做出很多声音。
– 添加一些额外的调制,尝试一些更狂野的声音。
制作视觉音乐
Max 包含功能齐全、可扩展的视频和图形工具 Jitter。Jitter 针对实时视听工作进行了优化,与 Max 中的其他功能一样,可以轻松与音频、音序和调制相结合。
将 Max 带入世界
Max 修补程序从空白画布开始,没有任何结构。这样就可以很自然地建立和探索独特的想法,而这些想法在其他地方制作起来太过复杂。无论您占用多少空间,Max 修补程序都会自动扩展,以适应您的作品。
原型设计和评估
灵活访问硬件使 Max 成为原型开发的完美环境。将开发板连接到 Max,就能立即访问传感器、旋钮和开关。在开发交互过程中,您可以查看数据流。无数的商业产品、艺术装置和舞台表演都依靠 Max 将其流程的各个部分粘合在一起。
生成音频、视频和代码
使用 Gen 将音频、矩阵数据或纹理处理的微调流程拼接在一起。Gen 可让你将程序命令与可视化修补相结合,从而简化自定义流程的创建。如果需要,Gen 对象还可以输出源代码供其他地方使用。
扩展 Max
通过 Max 内置的软件包管理器,可以立即访问 50 多个附加组件,涵盖从计算机视觉到硬件控制器(包括 Novation、Monome 和 ROLI 控制器)支持等各个方面。如果您想要的功能在 Max 中不存在,社区中很可能已经有人创建了它。如果没有,您也可以使用 C++、NodeJS、Java 或 javascript 自己扩展 Max。
→ 介绍 RNBO
RNBO 是一个全新的修补环境,用于输出具有 Max 音效的软件。
通过同一个补丁创建网络体验、硬件音乐设备、音频插件和新的 Max 对象。如果这还不够,RNBO 还能生成源代码,供您随意使用。
这是用 RNBO 制作的
下面的例子是在 RNBO 中制作的补丁,并导出到网络音频。RNBO Web Export 还可让您轻松访问补丁程序的互动元素,并与您的 HTML/javascript 代码无缝集成,为您增添丰富的音效体验。
一个补丁,多个目标
一个 RNBO 补丁可以导出在多个定义的目标环境中运行的编译代码,以及可以集成到任何 C++ 或网络音频项目中的源代码。
– 利用 Raspberry Pi 导出功能,制作吉他踏板、Eurorack 模块等。
– 在任何 DAW 中以 VST3 或 AudioUnit 插件的形式运行你的补丁
– 编译自己的独立、可共享的 Max 对象
– 提高 Max for Live 设备的性能和加载时间
– 使用 Web Export 将您的 RNBO 声音引擎嵌入到网站中
在修补时聆听代码
您在 RNBO 中修补时听到的声音是生成和编译的代码,会随着您的更改而更新。这些运行中的代码与您导出的代码完全相同,因此无论您选择哪个目标,您的作品都会发出相同的声音。
宾至如归
虽然 RNBO 是基于新技术构建的,但它提供了一个一眼就能识别的修补环境,其中有许多 Max 中熟悉的对象和做法。如果您以前使用过 Max,就能很快上手。
灵感来源于您在 Max 中的所爱
– 与 Gen 完全集成,增加了事件支持和交互式用户界面对象
– 每个 RNBO 对象都有自己的帮助文件,就像在 Max 中一样
– 事件和信号可在补丁程序中混合使用,就像在 Max 中一样
– 使用 param、inport 和 outport 对象定义 RNBO 输出的控件
– 在 RNBO 中直接混合修补程序和基于文本的编程
– 使用多声部属性轻松实现补丁、子补丁和抽象的多声部效果
支持的操作系统
– macOS 11.0 或更高版本
– 苹果硅处理器或英特尔酷睿处理器
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.
Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.
Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.
→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.
Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.
This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.
One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.
• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export
Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.
You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.
Inspired by What You Love in Max
• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute
Supported Operation System:
• macOS 11.0 or later
• Apple Silicon or Intel Core processor
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