TEAM HCiSO | 15 July 2024 | 938.77 MB
Max 是一个用于音乐、音频和多媒体的图形环境。二十多年来,Max 一直被表演者、作曲家、艺术家、科学家、教师和学生使用,它是让您的计算机能够反映您个人想法和梦想的方式。
对象
每个对象都有自己的功能。Max 具有生成声波、代表硬件或提供交互 UI 的对象。
跳线
跳线将一个对象连接到另一个对象。此连接可让对象与连接的对象共享其输出。
控制
连接刻度盘和滑块等 UI 对象以提供控制值或显示结果。调制、映射和缩放数据以获得正确的结果。
即时创建以您为中心的软件
• 拖入您自己的音频剪辑并开始操纵它们并连接效果
• 随时使用 MIDI 控制器映射您的修补程序,开始在工作时播放您的创作
扩展创意
Max 修补从空白画布开始,没有任何结构。这使得构建和探索在其他地方无法实现的独特创意变得很自然。 Max 修补程序会自动扩展以适应您的工作,无论您占用了多少空间。
无限制探索声音
• 设计一个带有任意数量振荡器和效果的自定义合成器。
• 以各种方式操纵样本,包括时间拉伸和音调变化。
• 使用 MC 对象构建更多分层声音以修补多声道音频。 用
手势制作声音
在 Max 中,您可以从头开始构建经典合成器,也可以迷失在拼凑不寻常的声音中。尝试下面的 XY 控件来听听您可以使用 Max 创建的一些声音。
• 您只需一个振荡器和一个滤波器就可以做很多事情。
• 添加一些额外的调制并尝试一些更疯狂的东西。
制作视觉音乐
Max 包含带有 Jitter 的全功能、可扩展的视频和图形工具。Jitter 针对实时视听工作进行了优化,并且像 Max 中的其他所有功能一样易于与音频、排序和调制相结合。
将 Max 带入世界
Max 修补从空白画布开始,没有任何结构。这使得构建和探索在其他地方太复杂而无法实现的独特想法变得很自然。无论您占用多少空间,Max patcher 都会随着您的工作增长而自动扩展以适应您的工作。
原型和评估
灵活地访问硬件使 Max 成为原型设计的理想环境。将您的开发板连接到 Max,即可立即访问传感器、旋钮和开关。在开发交互时观察数据流。无数商业产品、艺术装置和舞台表演都依赖 Max 将其流程的所有部分粘合在一起。
生成音频、视频、代码
使用 Gen 将经过微调的音频、矩阵数据或纹理处理流程拼凑在一起。Gen 让您可以将程序命令与可视化修补相结合,以简化自定义流程的创建。Gen 对象还可以输出源代码以便在需要时在其他地方使用。
扩展 Max
Max 的内置包管理器可立即访问 50 多个附加组件,涵盖从计算机视觉到对硬件控制器(包括 Novation、Monome 和 ROLI 控制器)的支持等所有内容。如果您想要的功能在 Max 中不存在,很可能社区中有人已经创建了它。如果他们还没有创建,您可以使用 C++、NodeJS、Java 或 javascript 自己扩展 Max。
→ 介绍 RNBO
RNBO 是一个新的修补环境,旨在导出具有 Max 声音的软件。
使用同一个补丁创建 Web 体验、硬件音乐设备、音频插件和新的 Max 对象。当这还不够时,RNBO 会生成您可以随意使用的源代码。
这是在 RNBO 中制作的
下面的示例是在 RNBO 中修补的,并导出到 Web Audio。RNBO Web Export 还可以轻松访问您的修补程序的交互元素,并与您的 HTML/javascript 代码无缝集成以添加丰富的声音体验。
一个补丁,多个目标
单个 RNBO 补丁可以导出在多个定义的目标上下文中运行的编译代码,以及您可以集成到任何 C++ 或 Web Audio 项目中的源代码。
• 使用 Raspberry Pi 导出构建吉他踏板、Eurorack 模块等
• 在任何 DAW 中以 VST3 或 AudioUnit 插件的形式运行您的补丁
• 编译您自己的独立、可共享的 Max 对象
• 提高 Max for Live 设备的性能和加载时间
• 使用 Web Export 将您的 RNBO 声音引擎嵌入网站
修补时听到代码 您
在 RNBO 中修补时听到的声音是生成和编译的代码,它会随着您进行更改而更新。此运行代码与您导出的代码相同,因此无论您选择哪个目标,您的工作听起来都会相同。
您会感到宾至如归
虽然基于新技术构建,但 RNBO 提供了一个可立即识别的修补环境,其中包含许多来自 Max 的熟悉对象和实践。如果您以前使用过 Max,那么您很快就能上手。
受到 Max 中您喜爱的内容的启发
• 完整的 Gen 集成,增加了事件支持和交互式 UI 对象
• 每个 RNBO 对象都有自己的帮助文件,就像在 Max 中一样
• 可以在修补程序中混合事件和信号,就像在 Max 中一样
• 使用 param、inport 和 outport 对象来定义 RNBO 导出的控件
• 直接在 RNBO 中混合修补和基于文本的编程
• 使用复音属性轻松使您的补丁、子补丁和抽象成为复音
支持的操作系统:
• macOS 11.0 或更高版本
• Apple Silicon 或 Intel Core 处理器
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.
Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.
Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.
→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.
Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.
This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.
One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.
• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export
Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.
You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.
Inspired by What You Love in Max
• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute
Supported Operation System:
• macOS 11.0 or later
• Apple Silicon or Intel Core processor
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