AudioZ Exclusive | 14 July 2024 | 675 MB
Max 是一个用于音乐、音频和多媒体的图形环境。二十多年来,Max 一直被表演者、作曲家、艺术家、科学家、教师和学生使用,它是让您的计算机能够反映您个人想法和梦想的方式。Max 是一个无限灵活的空间,可用于创建您自己的交互式软件。 将想法连接在一起进行创作!
对象
每个对象都有自己的功能。Max 具有生成声波、代表硬件或提供交互 UI 的对象。
跳线
跳线将一个对象连接到另一个对象。此连接使对象可以与连接的对象共享其输出。
控制
连接 UI 对象(如刻度盘和滑块)以提供控制值或显示结果。调制、映射和缩放数据以获得正确的结果。
即时创建围绕您构建的软件
• 拖入您自己的音频剪辑并开始操纵它们并连接效果
• 随时使用 MIDI 控制器映射您的修补程序,以便在工作时开始播放您的创作
扩展的想法
Max 修补从空白画布开始,没有任何结构。这使得构建和探索在其他地方太复杂而无法实现的独特想法变得很自然。 Max 修补程序会随着您的工作增长而自动扩展以适应它,无论您占用了多少空间。
无限制探索声音
• 设计一个带有任意数量振荡器和效果的自定义合成器。
• 以各种方式操纵样本,包括时间拉伸和音调变化。
• 使用 MC 对象构建更多分层声音以修补多声道音频。用
手势制作声音
在 Max 中,您可以从头开始构建经典合成器,也可以迷失在拼凑不寻常的声音中。尝试下面的 XY 控件来听听您可以使用 Max 创建的一些声音。
• 您只需一个振荡器和一个滤波器就可以做很多事情。
• 添加一些额外的调制并尝试一些更疯狂的东西。
制作视觉音乐
Max 包含带有 Jitter 的全功能、可扩展的视频和图形工具。Jitter 针对实时视听工作进行了优化,并且像 Max 中的其他一切一样易于与音频、排序和调制相结合。
将 Max 带入世界
Max 提供将您的计算机连接到外部世界或将多台计算机连接在一起的工具。凭借对不断扩展的硬件和通信列表的支持,Max 已准备好与一切进行交流。
原型和评估
灵活的硬件访问使 Max 成为原型设计的理想环境。将您的开发板连接到 Max,即可立即访问传感器、旋钮和开关。在开发交互时观察数据流。
无数商业产品、艺术装置和舞台表演都依靠 Max 来将其流程的所有部分粘合在一起。
生成音频、视频、代码
使用 Gen 将经过微调的音频、矩阵数据或纹理处理流程拼凑在一起。Gen 让您可以将程序命令与可视化修补相结合,以简化自定义流程的创建。
如果需要,Gen 对象还可以输出源代码以便在其他地方使用。
扩展 Max
Max 的内置包管理器可立即访问 50 多个附加组件,涵盖从计算机视觉到对硬件控制器(包括 Novation、Monome 和 ROLI 控制器)的支持等所有内容。
如果您想要的功能在 Max 中不存在,很可能社区中有人已经创建了它。如果他们还没有创建,您可以使用 C++、NodeJS、Java 或 javascript 自己扩展 Max。Max
for Live:新的调音系统抽象/剪辑/助手
感谢 bobdule 提供此版本
已修复错误
数据库:Gen 运算符条目不再重复
dict:已修复“包含”消息数组索引覆盖
dict:已修复数组值输出
dict:已修复重新输入属性 / 参数
jit.expr:改进了对表达式中大整数常量的支持
jit.gl.gridshape:颜色变化现在传播到矩阵输出
Live 对象模型:更新了文档
Max for Live 设备:通过窗口关闭按钮冻结后保存可按预期工作
Max for Live 参数:设置焦点时显示注释
Max for Live:改进了屏幕阅读器支持
udpreceive:修复了 Push 3 上释放对象的问题
zl.indexmap:修复了无效输出
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
Max is an infinitely flexible space to create your own interactive software. Connect Ideas Together to Create!
OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.
Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World
Max provides the tools to connect your computer to the external world, or connect many computers together. With support for a constantly expanding list of hardware and communications, Max is ready to talk to everything.
Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction.
Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Gen objects can also output source code to be used elsewhere if needed.
Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers.
If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.
Max for Live: new Tuning System abstractions / clipping / helper
Thanks to bobdule for supplying this release
Fixed Bugs
Database: Gen operator entries are no longer duplicated
dict: fixed ‘contains’ message array index overwrite
dict: fixed array value output
dict: fixed retyping attributes / args
jit.expr: improved support for large integer constants in expressions
jit.gl.gridshape: color changes now propagate to matrixoutput
Live Object Model: updated documentation
Max for Live Device: saving after freeze via window close button works as expected
Max for Live Parameters: annotations are shown when setting focus
Max for Live: improved screen reader support
udpreceive: fixed issues with freeing object on Push 3
zl.indexmap: fixed invalid output
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